This is seen most applicably in the situation where Fourth turns on First and Second, but has to bait Second into reacting in order for a "crime" to take place and thus activate the effectiveness of his diary. Fourth is heavily reliant on future criminal activity -and- is limited to Forth's jurisdiction. If anyone not named Fourth were using Fourth's diary it would be a bit less of an enthralling experience. Any time you can't effectively use your diary ineffectively severely hinders you in this competition - as well as your chances at survival. Sixth won't be able to handle situations in which the future is rapidly changing due to information overload - meaning if there's an extremely volatile play being made from multiple users she's going to have to step back from the scroll and not have the future guide her out. The main detractor from Sixth's diary though - is the other side of the coin. She essentially has a "bird's eye" view on virtually everything that is to come and it's an extremely informative diary to have. ![]() Sixth's diary is a very "big picture" diary. It's a fantastic offensive diary if you know how to command other agents and does provide a little measure of defense as such, but it also leaves the back door open.Ĥ. If the dogs have been called elsewhere the diary will not give any readouts of the user or anything within sight of the user in enough haste for the user to react. The diary only focuses on the attack dogs, not the diary holder. However - the downfall this diary has is pretty significant.Īnd this is how Fourth is able to kill Tenth. There are definitely some pros to having squads of attack dogs - such as being able to play the game offensively but not nearly as recklessly as someone who is having to play the game hand-to-hand or within range of gun. This diary is heavily centralized on the command of attack dogs and gives future readouts on the dogs' condition. I'll give you my take on it - but remember, if you disagree - COOL! Tell me yours. ![]() OR even bat switch, choosing the time to kill and the time to flee as the game goes on.īut, out of the all twelve possible diaries one could wield from the original anime - which ones are the ones to go for in terms of effectiveness? What about the ones you should really stay away from if you want to win? Each contesting having a personalized look into the future in order to play either offensively in taking out the other diary users -OR- defensively through various means (Escaping Dead Ends, fighting from the sidelines, waiting out the carnage from afar, or if you're a certain psychotic stalker, locking your boyfriend in an abandoned hotel so that you are doubly sure your Diary is effective.) ![]() I shamelessly re-watched this 'Mirai Nikki' anime over the course of the week, and I have to say - I actually really like the aspect of the survival game in general.
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